GPU lightmass, out of memory... hardware advice please.

I dont have the exact info right now, but i had a similar problem. I had to make a shortcut from the editor, and in the launch cmd’s inside that shortcut edit it so that it loaded the editor and built the lights, without actually opening Unreal (As the editor uses up a lot of resources just showing you the image).

Try searching the big GPU lightmass thread for this.