GPU lightmass, out of memory... hardware advice please.

I just read through a new post regarding RT refractions and reflections in the Rendering forum. Check that and see if there’s a hint to answer to the problem with darkening of double glass / thick glass surfaces. It goes into brief detail about how to get realistic looking results, but might give you ideas as to how to get rid of the darkening issue.

https://forums.unrealengine.com/development-discussion/rendering/1709750-ue4-24-implement-fix-thick-glass-refraction-and-double-reflection-in-ray-tracing