Thanks for the answer Darth viper, I know raytracing calculates dynamically, but is it possible to have a hydrid scenario mixing lightmaps baked (static skylight, spotlights) but have also raytracing reflections and raytrace shadows?
I am not sure if I want to go fully raytrace GI yet, I need high quality in the gi to be constant and optimize a bit for potential VR.
Fair point about the memory in card thats what I was assuming… uhmm at this point note sure if its worth keep using GPU lightmass with that memory limitation, it kind of sucks, specially knowing I have a decent threadripper and enough ram memory.