I’m not sure that ray tracing is supported in VR at all, and if it was it would require a lot of power, and if you have something you’re building for a client then they’d need to have the powerful hardware to run it as well.
I’m not sure that ray tracing is supported in VR at all, and if it was it would require a lot of power, and if you have something you’re building for a client then they’d need to have the powerful hardware to run it as well.