The thing I’ve noticed in 5.3x is that CPU Lightmass fails to bake any bounce/indirect light from a stationary skylight (you should be able to repro this in my test project) Whereas GPU Lightmass does bake indirect, but completely breaks on landscapes.
I’ve tried LGPU, but it seems to fall over with larger scenes for me, so I’m completely out of options at the moment… ![]()