GPU lightmass interior RTX

Unreal 4,24, GPU lightmass.
Calculation of GPU lightmass quality production 6 minutes

Built from scratch in UNREAL.

The whole interior is made of cubes.

Objects prepared for quick GI calculations.

For improvement, quality rendered in 4K in cinematics.

Reduced to full HD.

Ambient background HDRI backdrop / white HDR image.

Postprocess, color grading, white balance, LUT all done in UNREAL

BLOOM convolution method

Fabrics free content FabricCollection

glass free content AdvancedGlassPack
GTX 1080 TIhttps://youtube.com/watch?v=E4Nk4vcb2no