Unreal 4,24, GPU lightmass.
Calculation of GPU lightmass quality production 6 minutes
Built from scratch in UNREAL.
The whole interior is made of cubes.
Objects prepared for quick GI calculations.
For improvement, quality rendered in 4K in cinematics.
Reduced to full HD.
Ambient background HDRI backdrop / white HDR image.
Postprocess, color grading, white balance, LUT all done in UNREAL
BLOOM convolution method
Fabrics free content FabricCollection
glass free content AdvancedGlassPack
GTX 1080 TIhttps://youtube.com/watch?v=E4Nk4vcb2no