@Johan.Folke No need to worry about the bug report summary, our bug reporting software already identifies those regression points and addresses severity as such.
@Sharkster-NXR We’ve identified that it is not working partially and in fact broken. As I mentioned above to Johan, our bug reporting software already identifies those regression points and addresses severity.
Hi @HTPlatypus, we’re currently on 5.2 with the same struggles. I know a little C++ if there’s just a few lines to change. Can you tell me what the fix was so i can fix our 5.2 version??
I’ve replaced the GPU Lightmass plugin that comes with 5.3.1 with your build, but I still can’t get emissive lights to bake. Did I miss a step? Have you confirmed that it’s working on your end?
did you check the line in the file mentioned in git hub? You don’t need to be a programmer or compile anything. Just make the change in any text editor. It’s just replacing 2 lines with one line. Change the lines in red to the line in green. It worked for me. Should work for any version of Unreal. It is broken for me in 5.2 and 5.3