GPU Lightmass Emissive Lighting Broken in 5.2

I voted!
It says 5.4 targeted fix, that is terrible news, I guess they don’t care about those that use baked lighting now Lumen has come along :frowning:

It does also say to mention the issue logement in the thread too, so here it is: UE-195177

The bug report says “Emissive material lighting falloff regression in GPU Lightmass”
I don’t get ANY lighting from emissive material when baked, doesn’t matter how intense I make the material (this is in 5.3.0)