GPU Lightmass baking artifact

Hello there, I’m using 5.5.4, I have disabled Lumen and I’m baking lights using GPU Lightmass, but I keep getting artifacts on a certain part of the map, the meshes are used in other places but they don’t get the same artifacts, this leads me to believe it’s not broken/overlapping UVs, the lighmap res is also sufficient(512). I’ve tried scaling up and down the “Lightmass Importance Volume” or even remove it, the results were the same. I’ve also tried baking using the default CPU baker, in there the artifacts were gone, but it yields worse results and much slower… Has anyone encountered this behavior and has any idea on how to fix that?