GPU Lightmass Bake Breaks After Encoding (Instanced Static Mesh)

That doesn"look fine" it looks better but there’s still a light bleed on the steps is there not?

There must be some issue with the geometry somewhere for light to bleed trough - or at the very least the UV is bad and overlapping, but you would get errors on that one.

What is the other side of cube thing / isolate that model.