as the title says, gpu crash on startup when opening lyra.
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
UnrealEditor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
UnrealEditor_D3D12RHI!<lambda_e1e7f0a0138e2f2c6cb777cbfba7ea32>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:943]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:924]
UnrealEditor_D3D12RHI!FD3D12Thread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
game crashes just on startup, message top left loading assets(24) is there and then gpu crashes, all freezed
pc: Gigabyte GA-H610M S2H DDR4 Performance Results - UserBenchmark
gpu is not overheated, vram is 4/8 gigs when crashed, not out of memory problem, drivers up to date, rx6600, runs well on other projects. What can i do?