Gpu crash/d3d device removed error?

Oh man, awesome long shot (thank you)!

It was indeed RTSS (RivaTunerStatisticsServer), which I have been using at launch in recent months for some G-Sync game optimizations!

I’m still able to let RTSS run and do its thing and I no longer get UE5 d3d errors if I add a profile for the main UnrealEditor.exe as an Application Profile and set its detection level to: None

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