It’s because you’re running DX12, still haven’t found a fix apart from doing DX11 instead. Just go into deffaultengine.ini and change DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 to DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 for now and it should at least run DX11.
Edit: Swapping to studio driver and doing a windows update did the trick. But it still crashes randomly while prepping the shaders.