Hey there guys… wanting to gauge interest on a mini project that i was doing.
Mainly i’m creating an ocean project but for personal reasons… and one of the things i was asked to, was to implement the typical GPGPU acceleration.
Using Content Driven Multipass i managed to create a pretty modular system mainly for image manipulation.
Here’s a little snippet of the results being applied to a Water Shader… all this can be extended to do other things like convolutions with kernels, filter images, etc…
It’s not A LOOOOT, but i would like to know if people would be interested on this project, or extend it in a way that people would want to use/buy it…
The basis for this solution was mainly the GPGPU Paper and Tessendorf’s Paper on Water simulation.
Now… my main goal was to create an ocean shader… but there are already other projects like this, and i don’t want to reinvent the wheel…
So i’m here gauging interest:
- Would you support yet another ocean plugin (would have to differentiate it somehow, maybe make a low poly / stylized version)
- Would you use the Solver Kernel for image manipulation?
- Any other crazy ideas ?