GPackageResourceManager not initialized when localizing ProjectDisplayedTitle upon window creation

Hello,

I am trying to localize the game window title using ProjectDisplayedTitle and am failing the same way this post did Game crashes at launch in GPackageResourceManager after updating to Unreal 5.1 - #3 by byg_ben few years ago on 5.1, we are on 5.4 and crashing the same way.

The issue is that when accessing the string from a string table , the IPackageResourceManager::Initialize() was not called yet and IPackageResourceManager is therefore not ready yet.

GConfig->GetText(TEXT("/Script/EngineSettings.GeneralProjectSettings"), TEXT("ProjectDisplayedTitle"), WindowTitleOverride, GGameIni);

Before I start to mess with the initialization order, is this something that has been fixed in a future version maybe please?

We are using 5.4.

Thank you

Kind regards

Tom