GPackageResourceManager not initialized when localizing ProjectDisplayedTitle upon window creation

Hi,

I didn’t see any internal reports of this crash, but I was able to reproduce it and logged bug report UE-295406 to investigate. I’ll pass along the fix once it’s available, perhaps FStringTableEngineBridge::GetAssetReference should initialize IPackageResourceManager before trying to access the string table asset but changing initialization order of modules based on the window title seems a bit risky.

Best,

Cody