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Create or select any C++ project.
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Generate solution file for it and open solution in Visual Studio.
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Compile and run project from Visual Studio (Ctrl + F5).
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Create any Blueprint file, and insert any node from C++
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Right click on this node and select “Goto Definition”.
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New instance of Visual Studio will be opened for this project. And in LOG will be added:
LogSelectionDetails: Warning: NavigateToFunctionSource: Found symbols for [USceneComponent::K2_AddLocalRotation] - File [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp], Line [3510], Column [0]
LogVSAccessor: Warning: Visual Studio is open but could not be queried - it may be blocked by a modal operation
Expected behavior (4.17 for example): files will opening in existing instance of Visual Studio.