Goto Definition fails - LogVSAccessor: Warning: Couldn't access module table

I’m trying to convert some blueprint logic into C++ code. In an effort to simplify the process I attempted to use Goto Definition on some blueprint nodes to find their C++ equivalent, but doing so simply opens VS and results in the error, “Could not find code file…” in addition to dumping, “LogVSAccessor: Warning: Couldn’t access module table” in the output log. Is there any way to get Goto Definition working in UE 4.25?