UE-51608 claims to be fix, but seems like it isn’t.
Hi, I’m having this issue: Incorrect "Goto Definition" behavior in BP for native (C++) functions - Pipeline & Plugins - Unreal Engine Forums
Which links to UE-51608, which claims to be fixed.
I see the same UE code and alleged bug as reported in 2017. What’s up with this?
I can reproduce this issue:
- Download 4.25 w/ source option from Epic Launcher (D:/Epic Games/UE_4.25/)
- Create VR Blueprint template
- Make some C++ classes
- Open BP_MotionController
- Event RumbleController. Get Player Controller → Right-click → Goto Definition.
Editor message, then opens new VS window:
Reading C++ Symbols
Could not find code file, D:\Build++UE4_Licensee\Sync\Engine\Source\Runtime\Engine\Private\GameplayStatics.cpp
Making a symlink opens the file in a new VS instance
mklink /D “D:\Build++UE4+Licensee\Sync\Engine\Source” “D:\Epic Games\UE_4.25\Engine\Source”