Gothic Church Side Aisle - Diorama Project

Hi Everyone,

I’ve started working on my diorama project which is a side aisle of a gothic church interior design in Unreal Engine.

The first image is my mood board and references for the project, also you can see the asset inventory there. On the rest of the images you can my blockout in Unreal Engine that I created for the scene. The vision is to create a dark but beautiful environment and mood.

I will work on the assets in the next weeks one by one and replace the blockout parts in Unreal.

I am curious about your opinions and if you would like to see the progress stay tuned! :slight_smile:

Hi Everyone,

Here are my updates on my diorama project on week 2.
I modeled a Holy Water Holder, sculpted it in ZBrush then texture it in Substance Painter. This is my first prop.
Also, I made the walls and floor, and created their materials for vertex painting. The result is visible on the images below. I am not sure if I am going to leave the floor like this but for first try it is okay I think. :smiley:

Please ignore the checkered surfaces on the screenshots, those were just for learning and experimenting.

Hi Everyone,

Week 3 updates on my diorama project:
I made some drastic and major changes regarding the color choices of my walls and floor.
I also started to model the fountain in Maya, then moved to ZBrush to sculpt some of its elements. I am still at the sculpting stage so I attach an image where I am at at the moment with that asset.

For next week I am going to finish up with sculpting the fountain (and the candles on it) and start texturing it. Also, I will start figuring out the pillars and the ceiling structure. Since it is a gothic styled side aisle of a church, I need specific arrangements with pillars and arches. I believe that may be the hardest of all elements in this scene, so I am curious how I am going to tackle it. :slight_smile: