If so, you played it, and “good game” coming from a veteran means alot THANKS
Just uploaded a new version, it seems in the last one I missed some of the nav mesh modifiers, while fixing that I had a power fail and it corrupted Level1A had to get it back from an old backup and redo all the new foliage, this time I put in alot more foliage, looks better now but like you say “nothing fancy”.
modified the AI a bit, so please download the new version a tell what you think now.
Care to explain how you managed to import the trees you make with Treeit ?
I made some trees of my own but the extension i get is “.tre” ,
so how i’m suposed to make idk a .fbx i guess so Ue4 can import it?
Can i just import in Maya first then export in FBX then import in ue4?
Could that work?
Thx.
That was a long time ago, but yes if I remember correct that is exactly what I did open them in maya corrected the rotation and exported, then imported the textures and normals separate into UE.