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Got TreeIt working

I found a way to get TreeIt to work with UE4, so I replaced all the foliage in our game, even found a way to get wind movement.

a pic with new foliage, just used all the default trees that came with TreeIt.

Ten4_New_Foliage.jpg

or to see how nice it looks download the game at:

http://www.indiedb.com/games/annihil…ten4/downloads

Sorry I missed some of the NAV mesh modifiers for some of the new trees in my excitement to show the new trees.
Busy uploading a new v1.2

Hey, nothing fancy but thanks for the info, gg :wink:

Hi thanks is gg (good game)

If so, you played it, and “good game” coming from a veteran means alot THANKS

Just uploaded a new version, it seems in the last one I missed some of the nav mesh modifiers, while fixing that I had a power fail and it corrupted Level1A had to get it back from an old backup and redo all the new foliage, this time I put in alot more foliage, looks better now but like you say “nothing fancy”.

modified the AI a bit, so please download the new version a tell what you think now.

3a152787f553b5ebea062f19563a294f64b1a2cf.jpeg

Hey,

Care to explain how you managed to import the trees you make with Treeit ?
I made some trees of my own but the extension i get is “.tre” ,
so how i’m suposed to make idk a .fbx i guess so Ue4 can import it?
Can i just import in Maya first then export in FBX then import in ue4?
Could that work?
Thx.

Hi

That was a long time ago, but yes if I remember correct that is exactly what I did open them in maya corrected the rotation and exported, then imported the textures and normals separate into UE.

Hope you win.