Got damage to register, no destroy.

I got my damage working with my projectile but after the health gets to 0, it just prints the string for the death but doesn’t actually destroy the player. Any help would be greatly appreciated. (P.S. This Blueprint is my MyCharacter blueprint.)

The error message is also: Error Cannot access ‘CollisionComponent’. It is pending kill. Property: ‘K2Node_Event_OtherComp’ from node Set lastSpawn in blueprint MyCharacter

Nothing happens, same thing. But I do think I know what is happening. My respawn event is being cancelled because it is being overlapped by the destroy actor event. I’ll show you my respawn function.