Got a fatal error when packaging (Urgant under deadline)

Hey guys can someone help me with this error?

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line:

-ScriptsForProject=“C:/Users/Windows 10/Documents/Unreal
Projects/Its_Over_There/Its_Over_There.uproject”
BuildCookRun -nocompileeditor
-installed -nop4 -project=“C:/Users/Windows 10/Documents/Unreal
Projects/Its_Over_There/Its_Over_There.uproject”
-cook -stage -archive -archivedirectory=“C:/User
s/Windows 10/Documents/Unreal Projects/Its_Over_There/Package”
-package -ue4exe=“C:\Program Files\Epic
Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe”
-ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams
for C:\Users\Windows
10\Documents\Unreal
Projects\Its_Over_There\Its_Over_There.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND
STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for
project C:\Users\Windows
10\Documents\Unreal
Projects\Its_Over_There\Its_Over_There.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see
C:\Users\Windows
10\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt
for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with
ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

I've tried other solutions like deleting my "Config" "saved" "Intermediate" folders does not work :((

Also that one were you only cook the maps

NOPE

I'd take anything for a piece of advice at this point

Got any ideas please answer down below!