GoogleVRControllerInputComponent in branch 4.13-google-vr ?

Just compiled the plugin with 4.14 branch (note this took me about 3-4 days .-.) and am actually using the 4.14 editor (I was able to easily right click → change engine version and be able to use it there ) with GoogleHMD and GoogleController 1.1!!! (I may have to do a pull request or something)

https://github.com/nesrak1/UnrealEngine
Remember the plugin doesn’t compile for 4.14, just this specific build :frowning: so you will have to recompile…

Anyway, I’m going to try to add a bunch of improvements to it so that it can be all good:

  1. Dynamically change vrcontroller model (for example, in my game to change from gun to hand) edit: already exists
  2. Dynamically offset vrcontroller (for gun recoil ) edit: possibly exists already?
  3. Automatic enabling of daydream splash before the first scene has even loaded
  4. When moving around, the black circles try to move around with you, so I’ll try to remove it altogether and replace it with a static image???
    I know there were some other things I was thinking of adding that I don’t remember now.

edit 2: https://youtu.be/VErMT_vwrk4?t=585 We have a video now for the plugin method :slight_smile: