GoogleVRControllerInputComponent in branch 4.13-google-vr ?

Yep, for me also it works great andI moved to my proper Unreal 4.14 version.
Now I have to figure how to interact with my 2D UI menu by projecting them on a plane.

Have you tried with a level containing only a few cube first ?
By default the controller cast ray at each tick…with all geometries.

Do not hesitate to post your error or crash log.