GoogleVRControllerInputComponent in branch 4.13-google-vr ?

I first load a blank level which loads relatively quickly then fire the BP node then load the real game level which takes long enough to see the splash for a good 2-3 seconds. The splash works well enough that is does not hitch while loading the next level and remains on screen even though the previous level is being unloaded :slight_smile:

PS: Thanks for sharing the pre-compiled plugin :slight_smile: