[GoogleVR] No antialiasing at all?

Actually MobileHDR on was working for me at least on my device. Can you confirm it does not work for you?

One strange thing I’ve noticed about a GoogleVR UE4 export is the resolution that is set. On my S7 which is 1440p I see the following:

GoogleVR export: “LogRenderer: Reallocating scene render targets to support 1280 x 720
**gearvr **export: “LogRenderer: Reallocating scene render targets to support 2560x1440

wondering why the googlevr export is only 1280x720 ? Without mobileHDR the jaggidies must look even worse at that res …

Are you guys seeing the same on your devices? Is it forcing that res so it’s supporting all devices or what’s going on I wonder?