Actually MobileHDR on was working for me at least on my device. Can you confirm it does not work for you?
One strange thing I’ve noticed about a GoogleVR UE4 export is the resolution that is set. On my S7 which is 1440p I see the following:
GoogleVR export: “LogRenderer: Reallocating scene render targets to support 1280 x 720”
**gearvr **export: “LogRenderer: Reallocating scene render targets to support 2560x1440”
wondering why the googlevr export is only 1280x720 ? Without mobileHDR the jaggidies must look even worse at that res …
Are you guys seeing the same on your devices? Is it forcing that res so it’s supporting all devices or what’s going on I wonder?