GoogleVR - Crash opening application on device 4.25.4

Hi!

The issue is that some native Android resources needed by the GoogleVR plugin for Android are not packaged within your app on the device. As the GoogleVR plugin is deprecated, maybe the problem is elsewhere, but you could try - from the Project Launcher - to set “Data Build” to “By the book” (this should cook and package all the needed files, maybe this solves your issue):

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As a side note, if you’re still interested in developing for Google Cardboard, we released a plugin in the Marketplace that integrates the new Google Cardboard SDK supporting both iOS and Android: Cardboard VR (www.unrealengine.com/marketplace/cardboard-vr).

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