I did everything from unreal docs to apply Google play asset delivery (PAD) in my game.
Enabled GooglePAD plugins
Created chunks
Created asset packs
Made Install-Time, Fast-Follow and On-Demand delivery modes.
Also included chunks in app bundle build
Excluded chunks form the OBB file
except the part API Reference. I do not understand this strange system and how it works, can someone explain me please what is API reference and how to use it?
The API reference section only tells you about the potential error codes that can appear when executing GooglePAD library functions.
If you feel stuck, my upcoming plugin has a pretty extensive document covering many parts of the GooglePAD system implementation, feel free to check it out through the link: GooglePAD Forum Post
If you’re refering to the “Start Asset Pack Downloads” those doesn’t exist by default in Unreal Engine. They are a part of a paid plugin that’s coming to Marketplace (Currently only available on Gumroad)…
The plugin is designed to work from any blueprint you desire, game mode, character, UI Widgets. It’s all up to you where you need it!