Yes, i’ve read somewhere that users moved ios compiling debug script settings, to the shipping script to get working ipa’s with GoogVR enabled.
Development/Debug builds works quite well for testing, but they are not good for publish for a series of reason, including a different management of the provisioning that generates upload errors in the Application Loader, and last not least, presence of some Unreal tools and libraries for console command and debug purpose, but also the console command itself.