Hi I have a lot of crash reports from my game which is published on google play, most of them has Android version 7.0 on. Here is what the crash reports say.
native: pc 00000000038e5070 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN12FGoogleVRHMDD1Ev+180)
native: pc 00000000038e51d4 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN12FGoogleVRHMDD0Ev+8)
native: pc 000000000204c03c /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN7UEngine11ShutdownHMDEv+1720)
native: pc 000000000204b95c /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN7UEngine7PreExitEv+380)
native: pc 0000000001afad18 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN11UGameEngine7PreExitEv+44)
native: pc 00000000015a20b0 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_ZN11FEngineLoop4ExitEv+772)
native: pc 000000000159ed18 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (_Z11AndroidMainP11android_app+3384)
native: pc 00000000015a22ec /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so (android_main+120)
native: pc 00000000015b5f78 /data/app/com.YourCompany.VR_DuckHunt-1/lib/arm/libUE4.so
native: pc 0000000000048677 /system/lib/libc.so (_ZL15__pthread_startPv+22)
native: pc 000000000001a411 /system/lib/libc.so (__start_thread+6)
I build it with android SDK version 24 and NDK version 19. And set the minimum capable devices to 21 and the target to 24. It is also build with the arm 7.
I had this build in UE 4.14.3 and updated to UE 4.16.3 and still get crash reports.
Can someone please explain what it means. Thanks