Hello good people!
I’m a user of Google/Trimble SketchUp software and I find it very satisfying to draw lines and apply textures to my architecture. The way that application makes you create a level/structure is so quick and easy when you have to fix a wall or improve it that I thought… It would be fantastic if we had such tool in Unreal Engine, drawing lines and extrude walls like we do in SketchUp directly in Unreal Engine 4. Also assigning textures/Materials and setting its position is not that easy in UE4 compared to SketchUp.
This is just a suggestion and also a little wish of mine. I know I can make the whole level in SketchUp and then export it as FBX and then import it into UE4, but if I have to change a wall or make a window I have to run through the whole process again and this is time wasting. Please consider this idea if it is possible and not expensive.
I wish to know if there are any other Forum Members / UE4 Subscribers who wish to have the same tool as I do.
Thank you again.
(Similar thread in Feed Back section
I’m not a SketchUp user, but what you’re asking for is a better/faster BSP editing system/tools, like a handful of
I believe it should be implemented as a 2-step process: Step 1 - traditional Unreal BSP blockout, Step 2 - using a ‘fast/live BSP edit tool’ to do the smaller details. I agree that 3D/2D tasks/tools need better integration with game engines, absolutely!
Hi-five to that, by all means.
Here’s some examples of relatively simple things that are practically impossible(or extremely tedious) to do with Unreal BSP tools, that I crave to be possible someday:
Thanks for your reply. Those screenshots reminds me such good memories!!!
Also in Sketchup there are these things called COMPONENTS, for example you make a model like a Pillar, make it into a component. Then after placing like 100 of them, imagine you have to modify them. In Sketchup you edit one component and there you go, every component with the same name/association are updated immediately. I like to think that when we use a Game Engine to make levels, we almost do the same stuff Enginners and Architectural designers do, Except they also make it into real life
cheers!
Components sound cool, yeah. Modifying instances/replicas/hierarchies of items would be amazing!
I have a feeling Epic will never add great BSP functionality like this, simply because the results are not as graphically high-tech as what they want to see out of Unreal, so our simple, fun & useful game tools will forever be slave to graphics in Unreal, it seems. Thus, it also seems they are catering to the market(graphics = $$$), and not the gamers(competitive players who also map) A real shame. They should just make a second, lightweight version of the editor, specialized for BSP-based levels.