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Google playgameservices management-tools

Is anybody actually using it? I finally got it working correctly and would like to know if there is any interest in an how to?

It really helps when play testing your achievements and leaderboards as you can now reset them all with one click (something I really needed for this)

Achievments

http://dnatoxicgames.com/development/playgameservices/show/Achievments.png

http://dnatoxicgames.com/development/playgameservices/show/Achievments2.png

Leaderboards

http://dnatoxicgames.com/development/playgameservices/show/Leaderboards.png

http://dnatoxicgames.com/development/playgameservices/show/Leaderboards2.png

If there is any interest I (luckily) noted down most of the steps i took to get it working. Note this is on a shared hosting account (Bluehost) and SSH access is needed. Bluehost told me Node.js couldn’t be installed as it was a 3rd party service and they didn’t install it. They even told me nobody succeeded installing it and they were more than happy to give me SSH access to let me do it on my own (and I succeeded)

I for one are very happy with this tool as it’s much easier to manage your app’s achievements,leaderboards and it saves tons of time while doing so.

I’m still updating the template a bit as it’s missing most of the text for the buttons.

I’d be highly interested in this, since we’re about to get around to Google integration and we already know that we’d like to have Achievement tracking and Leaderboards. I guess there’s no official documentation on how to get this working anywhere right now?

Here we go, rough draft sorry for this but like I said I’m not good at tutorials


Actually it’s on GIT although a bit out dated.
Google Play Games Services Management Demo

**Node.JS
**https://nodejs.org/

Polymer / for the template
https://www.polymer-project.org/1.0/

**Bower needed for Node.JS
**http://bower.io/

Although I’m not that advanced to build my own packages and the demo template comes with a bower.json so it knows what packages to get.
If you want to figure it out yourself you have to go through the official documentation in the links above.

I’m bad at writing tutorials but here we go hope it helps setting it up:
**NOTE: this is how i got it to work on a shared hosting account on Bluehost

============
Installing GIT:

**1. Open up ssh and login
2. Do the following commands
Because Bluehost is a shared server/account we need to specify where to have the GIT binaries stored.

(makes directory git on your account)


mkdir -m 755 git

(goes into the git folder)


cd git

(get the package not the latest version but it works / git-2.5.1.tar.gz is the latest version while writing this)


wget http://kernel.org/pub/software/scm/git/git-1.7.1.1.tar.gz

(unzip the package)


gunzip git-1.7.1.1.tar.gz

(extract tar archive)


tar -xf git-1.7.1.1.tar

(go into extracted folder)


cd git-1.7.1.1 

**NOTE: {username} your hosting account user name / on bluehost you can find it in your cpanel’s left sidebar
**NOTE: ‘home’ your hosting accounts home directory on the server can also be home1/home2 etc

(install and link GIT)


./configure —prefix=/home/{username}/git*


make && make install

  1. Remove the source files now that git is installed with the above commands

cd ..
rm -R git-1.7.1.1 Type 'yes' to confirm delete
rm git-1.7.1.1.tar


  1. Make git command usable

cd ..
nano .bashrc

  1. Now add the following line to the bottom of the file.

export PATH=/home/{username}/git/bin/:/home/{username}/git/lib/libexec/git-core/:$PATH


  1. Save the bashrc file

ctrl+x

confirm save by typing Y (yes) then enter, then enter again to confirm the file.

  1. Verify that everything is working. You will need to reload bash

source .bashrc

  1. Now verify that GIT is installed and running

git—version

  1. make git use https instead of git:// to get packages (will be useful for later steps)

git config --global url."https://".insteadOf git://

===============
**Installing Node.JS:

**1. Create the directory to store the Node binaries
(creates the folder used to store the Node.js binaries)



mkdir -m 755 node

(*creates a download folder / personal *preference)


mkdir -m 755 downloads/git

*(goes into the download folder)
*


cd downloads/git

(clone/get latest node.js package)


git clone http://github.com/joyent/node.git

(Bring us to the Node.js source files)


cd node

NOTE: {username} your hosting account user name / on bluehost you can find it in your cpanel’s left sidebar
NOTE: ‘home’ your hosting accounts home directory on the server can also be home1/home2 etc

(Link and install Node.JS)


./configure —prefix=/home/{username}/node
make && make install

  1. Now we need to make the node command usable so do the following commands
    (puts us back at the root of our home folder)

cd ../.. 

(edit bashrc to make Node command usable)


nano .bashrc

  1. Now add the following line to the bottom of the file.
    (see above NOTE:)

export PATH=/home/{username}/node/bin:$PATH

  1. Save the bashrc file

ctrl+x

confirm save by typing Y (yes) then enter, then enter again to confirm the file.
6. Verify that everything is working. You will need to reload bash


source .bashrc

  1. Now verify that node is installed and running

node —version

  1. install needed bower dependencies for the template to work

npm install -g bower

That’s it for the server side (for now / leave your SSH open) and you should have GIT and NODE js installed and running on a shared hosting account.

Now you need to extract the server files into a directory of your choice where you want the web management tool to run from ( management-tools/demo-management-tools at master · playgameservices/management-tools · GitHub )
once you have uploaded it via FTP (or SSH/Shell / don’t know how to do that myself) inside that folder there will be a bower.json

NOT to get the template working in SSH go to the folder you extracted the files to
from SHH (while in the folder) run


bower install bower.json

ps:
you can run bower update when it’s done if you want

===========================================
GOOGLE PLAY DEVELOPER CONSOLE + DEMO.HTML + CONSTANTS.JS

after that’s done your almost good to go. In your google play services console you need to have a webapp linked to the playservices as it will generate a Auth2 key you need for your template and login to work. (**Client-ID - OAuth2)
**playservices now in demo.html change YOUR_CLIENT_ID with the Cliend-ID / Auhth2 from the webapp. And in **js/constants.js **replace YOUR_APP_ID with the app ID with the game services ID of your app (the one you also use in UE4 project settings to enable the achievements and such.)

Again this is my rough draft I used when I got it all to work and I still need to make a real Tutorial/How To out of it (maybe with some screenshots?)

It’s a great tool that also allows you to:

  • hide players / ban players from the leader boards etc (great for cheaters with their 2 billion scores etc)
  • reset all achievements at once (while testing / alpha phase) or for a certain user
  • test incremental achievements as you can unlock individual steps(% done)

Hope it helps. After this you still need to fiddle around with the DEMO.HTML a bit as all buttons will be empty. You can use the screenshots I posted as a guide to what kind of text to place in the buttons most are self explanatory (i did make some spelling mistakes but it was getting late once I started on the demo.html template buttons…


<paper-button raisedButton class="achieveButton"
                       onClick="achievements.showAchievementList(null)"
                       label="Refresh achievements" ><!-- Change to your liking -->Refresh & Get Achievements</paper-button>

be sure to put the text for the buttons between the <paper-button> </paper-button>

Hope this helps.
Regards,
KillerSneak.