Google play services

Hello everyone,

Hope you all achieved your dreams or about to, i am stuck on this issue and made me quite depressed for a while as i tried so search online and read documentations but no hope, im trying to connect my game to google play services and one step remaining which is (Add the Play Games Services SDK to your APK to use the APIs) i have enabled google services in project settings in unreal engine but still no hope, screenshot also attached, please please if someone could help me solve this its the last thing remaining for me to finally achieve something i dreamt about since 15 years, this would means the world to me, please good people out there help me, thank you.

Create a client ID
Fill in the information and click “Continue”
Enter the package name of your app
Enter the SHA1 fingerprint of the certificate you use to sign your APK. With the Android SDK installed, you can find this by running the following command:

keytool -exportcert -alias <your-key-name> -keystore <path-to-production-keystore> -list -v

When you use UE4 to make an Android APK, and the “For deployment” box is unchecked in your project’s packaging settings, it will use the SDK’s default debug keystore, which is normally in .android\debug.keystore, with an alias of androiddebugkey. So for example, if I wanted to get the debug key’s signature on my Windows computer, I would run

keytool -exportcert -alias androiddebugkey -keystore C:\Users\Paulastya\.android\debug.keystore -list -v

and enter the default debug password, “android” (but without the quotes).

If the “For distribution” box is checked, UE4 will use the information in SigningConfig.xml to sign the APK, so you’ll need to use those values to get your deployment fingerprint. You will probably want to test Google Play functionality with both debug and distribution builds. To do this you link another app from the Developer Console, using the same package name you used the first time, but if you used the debug fingerprint before, use the distribution fingerprint this time, and vice-versa. Make sure you go through the “Link another app” button to do this. If you add the second client ID directly from the Google API console, it won’t work with Google Play services.

Check this link:
Get Started with Play Games Services for C++ | Google Developers

1 Like

thank you PAULASTYA for your time and your reply, i already created my key store, and SHAI fingerprint while building the game, do i need to create new keystore and fingerprint using this code (keytool -exportcert -alias -keystore -list -v)?

sorry for trouble you this google services is driving crazy and my build is for shipping (distribution) you mentioned client id directly where in project settings or google console? i really apologize for this headache this is my first game and trying to connect it to google play

can any one help me through this please

I have the same problem, do you have the solution yet?

I am still having this issue, did anyone find any solution?

Sorry for necro. But I’m also at this stage and in 3 years still there isn’t really anything on the internet for this?

Did anyone manage to solve this?