I tried everything but nothing works.
I also tried this:
After several tests I see that the blueprint element “show external login ui” executes the output “on failure” instead of “on success”
I filled all the boxes (distribution signing, google play services)
My game is in beta, it is in published status and the google services are also in publisher status.
What can I do? please
Is still ocurring?
For me what I have done and helped me is:
1° Credentials Check:
On Google Play Console, check if the “Google Play App Signing” is ON
Navigate to your project directory\Build\Android and check if the certificate is the same in Google Play Consle
Go to Google Cloud Platform? and check if the “Client ID OAuth 2.0” are the same of the Google Play Console App signing
2° Google Play Check
I’m having the same issue as the OP and I believe it is because i enable app signing. I don’t fully understand how to follow your steps though. How exactly do i make sure the certificate is the same. Do i have to create an OAuth client ID in the API Console? I don’t have any listed.
im having the same issue did you have any luck ?
No. I ended up having to not use app signing.
Hi I have the same problem, you say you can make play services work without the signature OAuth ?
same issue here, can’t login to google play services, any updated tutorial for setting up google play services in google developer console for unreal engine 4/5?