After several tests I see that the blueprint element “show external login ui” executes the output “on failure” instead of “on success”
I filled all the boxes (distribution signing, google play services)
My game is in beta, it is in published status and the google services are also in publisher status.
hello, thanks for answering
1, 2, 3, 4, 5, 6, 7 all your suggestions as I explained were already implemented.
Also my game is already on the playstore in beta version for the testers. (so my signature key is already filled in)
the blueprint element “show external login ui” executes the output “on failure” instead of “on success”
I do not understand why?
thank you
With adb logcat I saw that there was a problem with: ID clients OAuth 2.0
(the link did not happen, no authorization. Weird)
I created a new application on playstore and it all works
thank you
I am currently having the same issues logging into google play services. i did a log and i found this “External UI not supported by the current online subsystem” any idea what that means?
Yeah, that means your subsystem setting is not set correctly in your engine or project files. Im running into this issue too. I want to use the IOS game center account for saving and loading but I can only do that when the subsytem is set to “IOS” but I also want a multiplayer cross platform game which can only be done when the subsytem is set to NULL.