Subject: Google Play Games Services Setup and Unreal Engine Integration
Hello,
I’m developing a game with Unreal Engine 4.27.2 and using Ad Mob . I’ve encountered a few challenges related to Google Play Games Services and need some guidance.so we all can get solution and more understanding from expert .and i hope to fix this today …
### Summary of Issues:
- Google Play Games Services Setup:
- I initially integrated the Play Games Services SDK and configured it, but later removed it. Despite this, my Google Play Console dashboard still prompts me to complete the Play Games Services setup, particularly for 0-click sign-in.
- I tried to resolve this by shutting down my Google Cloud project and removing all related credentials and OAuth configurations. I plan to upload my game again for closed testing and hope that this will prevent further prompts about finishing the Play Games Services setup.
- Technical Challenges:
- Integrating the Play Games Services SDK was difficult due to the structure of
GameActivity.java
and build.gr files in my Unreal Engine project. My system crashed during the process using Android Studio 4.0, which required a full system reinstallation. - I successfully updated my project to comply with Android 12 requirements and bundled the game with Android Studio.
Questions and Assistance Needed:
- Obligation to Use Play Games Services: Is it mandatory to use Google Play Games Services to publish a game on the Google Play Store if I am only using Ad Mob and not any other Play Games Services features?
- Clarification and Help: I prefer to integrate the Play Games Services SDK properly if needed but require additional guidance. I’m hoping someone with experience can clarify if completing the Play Games Services setup is absolutely necessary and how to best handle this.
I can provide any files needed for a more detailed investigation into my situation. Your assistance in understanding and resolving this issue would be greatly appreciated. slightly_smiling_face:
Thank you!