I’m trying to make a Google Maps API plugin for UE4 but have hit a bit of a roadblock.
I have successfully created a MapFragment and have overlaid it on top of the GameActivity using a PopupWindow (similar to how AdMob banner ads are implemented in GameActivity.java).
However the actual MapView is not displaying correctly; only the Google logo is present:
Does anyone have any idea what might cause this? I feel like the MapView is trying to render but the UE4 engine is rendering instead. That or some kind of z-ordering issue.
Thanks for your help!