Google Cardboard

hi guys,

any support you can provide for enabling vr on android (like cardboard), would be great! also, android apks are huge, could you point out guidelines to get that number down? thanks.

cheers,

They mentioned google cardboard in their latest twitch stream. They know about it but no estimated timeframe on support.

theres another thread in here where a ue4 developer says in a few weeks there will be support…i was pretty impressed with cardboard vr overall…ive been getting very poor performance on my nexus 7 with test maps though so i dont think it will really be useable unless using a tegra k1 device

Great news, official Google Cardboard support seems to be coming to the engine!

See here: https://www.reddit.com/r/oculus/comments/4iq3rq/androidvr_likely_to_be_announced_next_week_at/

It looks like the existence of a new “AndroidVR” (Google Cardboard) plugin was leaked in the breakdown of the latest 4.12 Preview 3 release notes.

This note has since been pulled.

It is slated that the Google Cardboard SDK will be relaunched as AndroidVR this coming Google IO.

From the looks of it, AndroidVR looks to be a collaboration of sort between Epic Games and Google.

Best,
Minxies

Some different unofficial workarounds to try out for now:

  1. Reddit - Dive into anything

  2. “Unreal Engine 4 supports all the major devices and you don’t need to perform any hassle to setup your project for VR. Just make sure that the correct plugins are loaded for your HMD under Edit > Plugins.”
    From there find “Virtual Reality” category fromenable “basic HMD” plugin (stereo quality is quite bad)
    After that “Play game as” Menu in Unreal Engine will have non-grayed out Virtual Reality (stereo) mode (where you normally can choose Play In Editor or Stand Alone mode, etc)

  3. Community Plugin for Cardboard (not sure if its updated/works)
    https://github.com/

  4. https://forums.unrealengine.com/
    by DRob

that is all just about “stereo” mode, controlling using sensors is not supported, probably.