I am still fairly new to unreal and I have been scratching my head on how to to accomplish something for a google cardboard app I am developing. I am sure that the solution is probably simple but I just cant figure it out. I have the gaze interface set up appropriately to gaze and I have it printing a string when it views the first rectangle. What I am trying to do is that the user can “gaze” at the first smaller rectangle and once the user does that it activates the second rectangle to play a movie. In the end I will create three smaller rectangles and when the user gazes at a specific smaller rectangle a video (material instance) plays on the larger rectangle. The concept is to create a video selection interface for a virtual theater experience. I dont have much experience with widgets and I have been attempting to do it this way. There is no functionality built into the level blueprint. I really appreciate any help anyone may have! Does anyone have any thoughts?