Google App Signing OAuth Not Work in Google play Login

keytool -list -v -keystore {KeyStorePath}

C:\Users{UserName}.android\debug.keystore

I created an Android OAuth Client ID by extracting SHA 1 from the debug key store, applied it to the Unreal project, and called the ShowLoginUI function, and the login was successful.

And I created an OAuth Client ID for distribution for uploading to Google Play and applied it to the Unreal project, but it doesn’t work.

Or is it that we only did internal testing and the app is not signed during internal testing???

Is there something I am missing?

Issues occurring in SDK 34

33 and below worked fine, but it didn’t work because Google Play Console forces TargetSDK34.