2.5.2 is still generating the same issue with 4.17.2. This is with the 4.17 version of the “TestGoogleAnalytics” example project. Here is the log:
nattended -WarningsAsErrors -installed
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: D:/UnrealEngine/UE_4.17/Engine/Plugins/Marketplace/GoogleAnalytics/Source/GoogleAnalytics/Classes/GoogleAnalyticsSettings.h(21) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Error: UnrealHeaderTool failed for target ‘TestGoogleAnalytics’ (platform: Android, module info: C:\Users\oalondon\Downloads\GoogleAnalytics\Intermediate\Build\Android\TestGoogleAnalytics\Development\TestGoogleAnalytics.uhtmanifest, exit code: OtherCompilationError (5)).
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 27.3656209s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealEngine\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe TestGoogleAnalytics Android Development -Project=C:\Users\oalondon\Downloads\GoogleAnalytics\TestGoogleAnalytics
.uproject C:\Users\oalondon\Downloads\GoogleAnalytics\TestGoogleAnalytics.uproject -NoUBTMakefiles -remoteini=“C:\Users\oalondon\Downloads\GoogleAnalytics” -skipdeploy -noxge -NoHotReload -ignorejunk
Please let me know what other steps I need to take to get your product running on Android. We can package fine for Android if the plugin isn’t included. I’ve even tried the 4.18 version of everything and can’t get the gameDNAinstaller to run as it always thinks its the wrong version.
Thanks!