Hello, any updates on this?
I have a simple turn based game and I’d like to save player info (results of a short run) at the end of their session, e.g. in a form:
Turn Number | ID of Event That Happened | ID of Decision That Player Made
Will this plugin be suitable for this? Or do I maybe need a different solution?
Thank you!
We’re still working on it, we hope to be able to release the update in a few weeks (maybe a few months).
When ready, you’ll be able to log custom data in Google Analytics. Simply you’ll have to define what GA4 calls “custom dimensions” and “custom metrics”, and associate your data when logging the event. We’ll add detailed documentation for this when support for GA4 will be available.
Hello everyone! We’re very happy to announce that support for Google Analytics 4 (GA4) is now available ! And it’s a free update for all the existing users!
Simply enabling the plugin and configuring your Measurement ID is enough to start logging event to your GA4 property. Read more in the new Getting Started guide.
If you enjoy this update, please leave a comment or a review!
Helo! We’re releasing updated videos about our new integration with Google Analytics 4. Today we released the new trailer video, tomorrow we’ll release the new tutorial.
Hello everyone! Since we haven’t posted anything in a while, we wanted to share a quick update:
We’ve already started working on porting all plugins to UE5.5, including Google Analytics Measurement Protocol of course, so we’ll be ready to release them when the stable version is available.
Thanks to Epic Games, all our plugins will be available on Fab soon. The process should be completely transparent for all of you!
Hello, Google Analytics Measurement Protocol is now available for UE5.5!
To install it: open the Epic Games Launcher, navigate to Unreal Engine > Library > Fab Library, search the plugin by name, press the Install to Engine button, select the desired engine version and then press the Install button.