I am relatively new to Unreal. I updated to the lastest 5.3 release over the weekend, then opened a USD scene (that works in Omniverse). It failed because the materials used Omniverse specific material types. But I could see the character in white and see an animation play. Success!
I then converted the materials to UsdPreviewSurface, tested in Omniverse (works), then imported into Unreal Engine. UE crashed.
I may have weird settings in my USD file (first time I have used UsdPreviewSurface), so I was wondering if there was a simple example USD file using UsdPreviewSurface that is known to work inside UE that I can compare my project to. My materials have the main color, a normal texture, and an emission texture. They use alpha masks (cut outs). I was trying to use PBR.
My goal is to render stages with animation in UE. Write an app that can load a USD stage and output a MP4 file for that stage.
Thanks for any pointers!