The Good news I’m just about finished reading my books and getting started within unreal engine using C++ YAYY!!! The bad news Is I keep having a crash for no reason apparent reason.
I think it’s after I use posteditchangeproperty member function I’m not sure
The build succeeds and I’m able to play now I think it has something to do with 13.1
Anybody else experiencing these problem with 13.1??? MY code works and everything runs fine… But It’s crashing like the release is unstable or something?
Just run the game from the debugger
okay. Thanks for the information.
I also experienced the crash in 4.13.1 after migrating from 4.11.2. Perhaps you can show the log? (showing just the crash screen doesnt help).
MachineId:
EpicAccountId:
Fatal error: [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - ‘RESET’)
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:176]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:269]
UE4Editor_D3D11RHI!FD3D11Viewport::Present() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:448]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:552]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1344]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:483]
UE4Editor_SlateRHIRenderer!TGraphTask<FSlateRHIRenderer::DrawWindows_Private'::
33’::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async askgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async askgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async askgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Getting annoying Can’t do squat. Without running into this weird error.
I Have the same problem same error message except using the Unreal tournament version of the Editor! This has only started to happen on the 4.14 version Update!
Have you made a recent hardware change to your machine? The stack trace you posted clearly explains the fault - UE4 crashed because it could not find a DX11 capable device to render with, i.e, your GPU crashed.
Chances are that your GPU is having problems. Be sure it’s installed correctly and has the latest drivers.
Thanks that happened to be the reason. Matter of fact I’m going to try again, I’ve been taking college courses lately to become a beast in programming. What projects are you up to ?
Glad you got it fixed! I am busy working on an action RPG called Ethereal Legends, for Steam, PS4, and Xbox One. Making great progress every day!