Good combat mechanics tutorials for absolute beginners?

Hi folks, rank newcomer here totally new to Unreal.

I’m looking for a good tutorial series that can get the ball rolling for me regarding how to develop fighting mechanics, I’ve searched all over Youtube for a many frustrating hours now and sadly have failed to find anything suitable.

I’ve tried tens of videos which seemed promising at the start, but sadly found that most assume you have some kind of skills already, mumble and slur their way through a crash of screens accompanied by horrible background music, or require an excessive number of downloads and plug ins which once more assume you already know how to use these things.

So what I need is a good series which will take you by the hand, using an up to date engine right from the beginning, go through every step slowly and steadily whilst telling you what you’re doing and why - does anyone know of such tutorials, and if not, have you ran into similar frustrations getting the ball rolling yourself, and if so can you recommend other tutorials which helped you to get over those initial hurdles?

Oh, and hi!

Hello there @Retroguy82!

Welcome to the community! And yes, Unreal can be quite challenging to tackle, but we were all there at the start. It’s just a matter of finding the right resources.

Now, since you are completely new, starting straight with combat just won’t do if you ask me. Pretty much every guide in the community will tackle it assuming you have Unreal basics already covered. So, I would suggest starting with the following guide, bit of a long one, but it covers said basics at length:

After that, you can start playing around with UE’s learning resources, there’s a lot of stuff to experiment with:

Now , with the basics covered, I would approach combat using GAS, which can be learned in the course below, aimed at beginners:

Hope these help you on your start with UE, and good luck!

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Yes I’d seen that one, but admittedly was a bit overwhelmed by the length, but if you’re recommending it then I’ll give it a shot, thanks for the help, it’s much appreciated :+1:

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Okay so I’ve made some fairly good progress these past few weeks, but I’ve run into an issue.

I’m creating a build with two playable characters, each of whom is quite different ie unique attacks, movement speed, mechanics etc. I’d like them to both spawn in the level together, and you can toggle which one you’re playing as by pressing a button, the one you’re no longer playing will simply stand and receive your attacks.

I’ve tried using the player switching mechanic from Gorka Games, but whilst this does let me switch which character the camera is focused on, it doesn’t let me control them. My guess is that this is something to do with the ‘Event Begin Play’, both of my characters have one of these active and hooked up at the start of the level, and I suspect the engine doesn’t know how to differentiate which one should be controlled?

Is there a way I can introduce some sort of variable outside of the characters, something which says ‘If it’s 0 make this character controllable, if it’s 1 switch to the other’, which I can toggle from either character, and that’s what’s used in place of Event Begin Play to activate their controls?

Thanks in advance