With the advancements in character rendering recently introduced to UE4, I felt it was a good time to give all those fancy new shaders a try. So here’s my rendition of Gollum as seen in the Lord of the Rings and The Hobbit movies. Enjoy!
Thanks! Lighting wise it’s a pretty basic three light setup using the area light rig blueprint from the digital human sample project. Plus an extra spotlight for the transmission of the ear.
Pretty much. I adjusted it a bit for the needs of this specific character and then fine tuned the values of all the shaders to get the best and most coherent result possible for the skin, eyes etc.