Hi, sorry for the late reply. As I understand it, the issue is that the model was downloaded through the UE5 Content Browser. The textures are included in the Additional Files, as well as the model, which consists of two parts. All of this content needs to be set up manually in UE5.
The assets were not created for quick use in UE5, and I’m not sure why they appear there. Sorry for the inconvenience. However, the textures are present and can be manually imported into the engine, along with the static mesh, which consists of two parts. I hope this helps resolve the issue.