Biomass pack for your horror or sci-fi game. Alien corruption that grows on the floor, on the walls, in the corners of a room and from floor to ceiling. 6 game ready low poly models with PBR, and every one of them also comes with an idle animation.
Ready for UE.
What's inside:
Pillar - grows from the floor to the ceiling, 4 m. No polygons at the points of connection with the floor and ceiling.
Egg - monster egg on tentacles. No polygons at the bottom.
Pod - big pod on roots.
Floor - tentacles spread on the floor.
Wall - growth at the bottom of a wall.
Corner - growth for a room corner. No polygons on the wall and floor sides.
Animation: each model has a slow looping idle, 12 sec. The biomass breathes, tentacles slowly move, pustules pulse. Everything that touches the floor and walls stays on them. BP_..._Anim is the animated version with collision, SM_ meshes are static props.
Tris - 27,096. Verts - 13,877. From 1,858 to 7,496 tris per model.
4k tga textures, egg 2k. Base Color, Normal (DirectX), RMA (Roughness, Metallic, AO in one texture). Opacity of the pillar is in the alpha of Base Color.
Texel density 6.3 - 11.4 px/cm.
Collision - custom, UCX, boxes and cylinders.
LODs - 4 for each mesh (LOD0 - LOD3: 100 / 50 / 25 / 12 % of tris).
Nanite in the UE5 version, the pillar uses LODs. UE4 version uses LODs.
1 master material and 6 material instances. Overview map included.
Supported engine versions: 4.26 - 4.27 and 5.0 - 5.8.
FBX with TGA textures is included as a separate format.