Golf course Design - Texturing

Hi guys, new here!
I am trying to animated a custom design Golf course. Already imported my CAD Surfaces to the Engine like FBX Mesh and started to put a grass textures on it. I know that I can blend max 3 textures, but in my case I need to be able to use a lot more textures (for the Greens, Bunkers, Fairways, etc) Can you please give me some hints how to do this, painting my custom terrain with more textures? Thanks!

Hi Dimitar.85,

It sounds like you’d be better off converting your Golf course to a landscape and then painting on that instead - there isn’t the limitations like for for meshes.

There are a lot of ways to convert to a landscape - mostly by converting the mesh into a Hieghtmap first - if you’re using Blender, here’s an example explaining:

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Wow thanks for the fast answer, appreciate it!
I also thought that probably would be a good idea to work as a Landscape. But my doubts are about the Heightmap… Do you think that it will be pretty accurate as a surfaces created on Civil 3D? And if I work on landscape instead of a mesh, I can do that with multiple textures right? Thanks again :slightly_smiling_face:

You’re welcome.

You can create any kind of resolution you want - a good trick is to scale the landscape down so each segment is smaller - the height map will have a 16bit depth which is usually enough for a smooth landscape - I’m not familiar with the Civil3D resolutions so can’t really comment on that though.

Yes, you can have a lot of textures for landscapes (make sure your TextureSamplers are set to “Shared:Wrap”)

I am not so familiar with Blender, but will give a try! Thanks for the advice!

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Who said?

Totally untrue.

Change the textures to shared:wrap and you can have as many as you want on anything.

Because landscapes suck for all purposes, keep using meshes. Instead of compromising your project with the nonsensical landscape system and having to learn about it on top of it.

You can also designate different UVs to Different materials within a model.
The material limit is something like 32 or 64 or more I think? Never actually reached it…

Your worse thing to do is going to be lightmap UVs. Study how to make them right beforehand.

Hi,
I just converted my 3D Terrain to Heightmap in Blender but the result was not so good. The quality and accuracy of the terrain is very poor, it is not like the original terrain that I built from the contour lines. Is there any way to convert my mesh to landscape in Unreal. Well, for me the coustoum Mesh (imported from FBX in Unreal) works fine, but as I told you, it’s hard for me to add many textures on the terrain since it’s imported as Mesh.